Rules
The written rules, and the ones players actually enforce.
Six pages. Mojang’s licence is the floor. Every good world adds a second one: don’t grief, don’t cheat, don’t rot the chat.
- 01Mojang’s EULAWhat the licence and usage guidelines actually allow: mods, servers, selling access, and using the brand.Read this section
- 02Age ratings and accountsPEGI and ESRB, why chat is the real risk, and how family settings and invites beat public servers.Read this section
- 03Player rulesGriefing, theft, cheats, claims, chat and farms — the rules almost every surviving world enforces.Read this section
- 04Realms and small SMPsA ten-person world still needs written rules, one operator, and a backup that is not a rumour.Read this section
- 05Public serversWhere the extra rules live, what a typical ban list covers, and how appeals are supposed to work.Read this section
- 06Staying safePasswords, fake launchers, where mods should come from, and why Mojang will not DM you first.Read this section