Tools
Treasure means the table will not offer it.
Mending, Frost Walker, Soul Speed, Swift Sneak, Wind Burst and both curses come from loot, trading or bartering. Everything else can roll on the table.
Protection IV
Any armour
Reduces most damage. Shares a cap with the other Protection enchantments, and fights them for the slot.
Fire Protection IV
Any armour
Less fire and lava damage, and less time on fire.
Blast Protection IV
Any armour
Less explosion damage and less knockback from blasts.
Projectile Protection IV
Any armour
Less damage from arrows, fireballs and similar shots.
Feather Falling IV
Boots
Less fall damage. The enchantment that saves elytra landings.
Respiration III
Helmet
Longer breath underwater, and a chance not to lose air.
Aqua Affinity I
Helmet
Mine at normal speed underwater.
Thorns III
Any armour
Hurts whatever hit you, and wears the armour down faster.
Depth Strider III
Boots
Walk faster in water. Conflicts with Frost Walker.
Frost Walker II
TreasureBoots
Freezes water underfoot and ignores magma-block damage. Treasure. Conflicts with Depth Strider.
Soul Speed III
TreasureBoots
Faster on soul sand and soul soil, at a durability cost. Treasure, mostly from piglin bartering.
Swift Sneak III
TreasureLeggings
Sneak faster. Treasure, from ancient-city chests.
Efficiency V
Pickaxe, shovel, axe, hoe, shears
Breaks matched blocks faster.
Fortune III
Pickaxe, shovel, hoe
More drops from ores, crops and some mobs. Conflicts with Silk Touch.
Silk Touch I
Pickaxe, shovel, axe, hoe, shears
Drops the block itself. Conflicts with Fortune.
Unbreaking III
Anything with durability
The item ignores some of the damage it should take.
Mending I
TreasureAnything with durability
XP orbs repair the item instead of filling your bar. Treasure. Conflicts with Infinity on a bow.
Sharpness V
Sword, axe
Extra damage to most targets. Conflicts with Smite and Bane of Arthropods.
Smite V
Sword, axe
Extra damage to undead. Conflicts with Sharpness and Bane.
Bane of Arthropods V
Sword, axe
Extra damage to spiders, bees and silverfish. Conflicts with Sharpness and Smite.
Knockback II
Sword
Pushes the target back.
Fire Aspect II
Sword
Sets the target on fire. Cooks meat if the fire lands the kill.
Looting III
Sword
More and rarer mob drops.
Sweeping Edge III
Sword (Java)
The sweep attack hits harder. Java only.
Power V
Bow
Arrows hit harder.
Punch II
Bow
Arrows knock the target back.
Flame I
Bow
Arrows set the target on fire.
Infinity I
Bow
One arrow fires forever. Conflicts with Mending.
Multishot I
Crossbow
Fires three projectiles. Conflicts with Piercing.
Piercing IV
Crossbow
The bolt goes through mobs. Conflicts with Multishot.
Quick Charge III
Crossbow
Reloads faster.
Impaling V
Trident
Extra damage to aquatic mobs.
Loyalty III
Trident
The trident returns. Conflicts with Riptide.
Channeling I
Trident
A throw in a thunderstorm summons lightning. Conflicts with Riptide.
Riptide III
Trident
Launches you with the throw, only in water or rain. Conflicts with Loyalty and Channeling.
Density V
Mace
More damage the further you fell.
Breach IV
Mace
Part of the hit ignores armour.
Wind Burst III
TreasureMace
A smash launches you upward. Treasure, from ominous vaults.
Luck of the Sea III
Fishing rod
More treasure, less junk.
Lure III
Fishing rod
Fish bite sooner.
Curse of Binding I
TreasureWearable items
You cannot take the item off until it breaks or you die. Treasure curse.
Curse of Vanishing I
TreasureAnything
The item disappears on death instead of dropping. Treasure curse.
42 shown. Java and Bedrock share this list except Sweeping Edge, which is Java. Books still go on with an anvil, and that cost is the anvil page.